ObjectService

Noir.Services.ObjectService: NoirService

A service for wrapping SW objects in classes.


Noir.Services.ObjectService:_LoadObjects()

Load saved objects.

Used internally. Do not use in your code.


Noir.Services.ObjectService:_OnObjectLoad(object)

Run code that would normally be ran when an object is loaded.

Used internally. Do not use in your code.

Parameters

  • object: NoirObject


Noir.Services.ObjectService:_OnObjectUnload(object)

Run code that would normally be ran when an object is unloaded.

Used internally. Do not use in your code.

Parameters

  • object: NoirObject


Registers an object by ID.

Used internally. Use :GetObject() to retrieve an object instead.

Parameters

  • object_id: integer

  • _preventEventTrigger: boolean|nil

Returns

  • NoirObject


Removes the object with the given ID.

Used internally. Do not use in your code.

Parameters

  • object: NoirObject


Overwrite saved objects.

Used internally. Do not use in your code.

Parameters

  • objects: table<integer, NoirSerializedObject>


Get saved objects.

Used internally. Do not use in your code.

Returns

  • table<integer, NoirSerializedObject>


Save an object to g_savedata.

Used internally. Do not use in your code.

Parameters

  • object: NoirObject


Remove an object from g_savedata.

Used internally. Do not use in your code.

Parameters

  • object_id: integer


Get all objects.

Returns

  • table<integer, NoirObject>


Returns the object with the given ID.

Parameters

  • object_id: integer

Returns

  • NoirObject


Spawn an object.

Parameters

  • objectType: SWObjectTypeEnum

  • position: SWMatrix

Returns

  • NoirObject


Spawn a character.

Parameters

  • outfitType: SWOutfitTypeEnum

  • position: SWMatrix

Returns

  • NoirObject


Spawn a creature.

Parameters

  • creatureType: SWCreatureTypeEnum

  • position: SWMatrix

  • sizeMultiplier: number|nil - Default: 1

Returns

  • NoirObject


Spawn an animal.

Parameters

  • animalType: SWAnimalTypeEnum

  • position: SWMatrix

  • sizeMultiplier: number|nil - Default: 1

Returns

  • NoirObject


Spawn an equipment item.

Parameters

  • equipmentType: SWEquipmentTypeEnum

  • position: SWMatrix

  • int: integer

  • float: integer

Returns

  • NoirObject


Spawn a fire.

Parameters

  • position: SWMatrix

  • size: number - 0 - 10

  • magnitude: number - -1 explodes instantly. Nearer to 0 means the explosion takes longer to happen. Must be below 0 for explosions to work.

  • isLit: boolean - Lights the fire. If the magnitude is >1, this will need to be true for the fire to first warm up before exploding.

  • isExplosive: boolean

  • parentBody: NoirBody|nil

  • explosionMagnitude: number - The size of the explosion (0-5)

Returns

  • NoirObject


Spawn an explosion.

Parameters

  • position: SWMatrix

  • magnitude: number - 0-1

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