Player
Noir.Classes.Player: NoirClass
Represents a player.
Noir.Classes.Player:Init(name, ID, steam, admin, auth, permissions)Initializes player class objects.
Parameters
name: stringID: integersteam: stringadmin: booleanauth: booleanpermissions: table<string, boolean>
Noir.Classes.Player:SetPermission(permission)Give this player a permission.
Parameters
permission: string
Returns whether or not this player has a permission.
Parameters
permission: string
Returns
boolean
Remove a permission from this player.
Parameters
permission: string
Returns a table containing the player's permissions.
Returns
table<integer, string>
Sets whether or not this player is authed.
Parameters
auth: boolean
Sets whether or not this player is an admin.
Parameters
admin: boolean
Kicks this player.
Bans this player.
Teleports this player.
Parameters
pos: SWMatrix
Returns this player's position.
Returns
SWMatrix
Set the player's audio mood.
Parameters
mood: SWAudioMoodEnum
Returns this player's character as a NoirObject.
Returns
NoirObject
Returns this player's look direction.
Returns
number: LookXnumber: LookYnumber: LookZ
Send this player a notification.
Parameters
title: stringmessage: stringnotificationType: SWNotificationTypeEnum
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