Object

Noir.Classes.Object: NoirClass

Represents a Stormworks object.


Noir.Classes.Object:Init(ID)

Initializes object class objects.

Parameters

  • ID: integer


Noir.Classes.Object:_Serialize()

Serializes this object into g_savedata format.

Used internally. Do not use in your code.

Returns

  • NoirSerializedObject


Noir.Classes.Object:_Deserialize(serializedObject)

Deserializes this object from g_savedata format.

Used internally. Do not use in your code.

Parameters

  • serializedObject: NoirSerializedObject

Returns

  • NoirObject


Returns the data of this object.

Returns

  • SWObjectData


Returns whether or not this object is simulating.

Returns

  • boolean


Returns whether or not this object exists.

Returns

  • boolean


Despawn this object.


Get this object's position.

Returns

  • SWMatrix


Teleport this object.

Parameters

  • position: SWMatrix


Revive this character (if character).


Set this object's data (if character).

Parameters

  • hp: number

  • interactable: boolean

  • AI: boolean


Returns this character's health (if character).

Returns

  • number


Set this character's/creature's tooltip (if character or creature).

Parameters

  • tooltip: string


Set this character's AI state (if character).

Parameters

  • state: integer - Ship Pilot: 0 = none, 1 = path to destination Heli Pilot: 0 = None, 1 = path to destination, 2 = path to destination (accurate), 3 = gun run Plane Pilot: 0 = none, 1 = path to destination, 2 = gun run Gunner: 0 = none, 1 = fire at target Designator: 0 = none, 1 = aim at target


Returns this character's AI target (if character).

Returns

  • NoirAITarget|nil


Sets the AI team of this character (if character).

Parameters

  • team: SWAITeamEnum


Sets whether or not a team should be targeted by this character (if character).

Parameters

  • team: SWAITeamEnum

  • isTarget: boolean


Set this character's AI character target (if character).

Parameters

  • target: NoirObject


Set this character's AI body target (if character).

Parameters

  • body: NoirBody


Set this character's AI position target (if character).

Parameters

  • position: SWMatrix


Kills this character (if character).


Returns the vehicle this character is sat in (if character).

Returns

  • NoirBody|nil


Returns the item this character is holding in the specified slot (if character).

Parameters

  • slot: SWSlotNumberEnum

Returns

  • integer


Give this character an item (if character).

Parameters

  • slot: SWSlotNumberEnum

  • equipmentID: SWEquipmentTypeEnum

  • isActive: boolean|nil

  • int: integer|nil

  • float: number|nil


Returns whether or not this character is downed (dead, incapaciated, or hp <= 0) (if character).

Returns

  • boolean


Seat this character in a seat (if character).

Parameters

  • body: NoirBody

  • name: string|nil

  • voxelX: integer|nil

  • voxelY: integer|nil

  • voxelZ: integer|nil


Set the move target of this character (if creature).

Parameters

  • position: SWMatrix


Damage this character by a certain amount (if character).

Parameters

  • amount: number


Heal this character by a certain amount (if character).

Parameters

  • amount: number


Returns if this fire is lit (if fire).

Returns

  • boolean


⚠️ | Deprecated. Do not use.

Get this fire's data (if fire).

Returns

  • boolean


Set this fire's data (if fire).

Parameters

  • isLit: boolean

  • isExplosive: boolean

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