PopupWidget
Noir.Classes.PopupWidget: NoirClass
Represents a 3D space popup UI widget to be shown to players via UIService.
Noir.Classes.PopupWidget:Init(ID, visible, text, position, renderDistance, player)
Initializes a new popup widget.
Parameters
ID
: numbervisible
: booleantext
: stringposition
: SWMatrixrenderDistance
: numberplayer
: NoirPlayer|nil
Noir.Classes.PopupWidget:AttachToBody(body)
Attaches this popup to a body.
Upon doing so, the popup will follow the body's position until detached with the :Detach()
method.
You can offset the popup from the body by setting the AttachmentOffset
property.
Note that :Update()
is called automatically.
Parameters
body
: NoirBody
Noir.Classes.PopupWidget:AttachToObject(object)
Attaches this popup to an object.
Upon doing so, the popup will follow the object's position until detached with the :Detach()
method.
You can offset the popup from the object by setting the AttachmentOffset
property.
Note that :Update()
is called automatically.
Parameters
object
: NoirObject
Noir.Classes.PopupWidget:Detach()
Detaches this popup from any body or object.
Noir.Classes.PopupWidget:_Serialize() ---@diagnostic disable-next-line missing-return
Serializes this popup widget.
Returns
NoirSerializedPopupWidget
Noir.Classes.PopupWidget:Deserialize(serializedWidget)
Deserializes a popup widget.
Parameters
serializedWidget
: NoirSerializedPopupWidget
Returns
NoirPopupWidget|nil
Noir.Classes.PopupWidget:_Update(player)
Handles updating this widget.
Parameters
player
: NoirPlayer
Noir.Classes.PopupWidget:_Destroy(player)
Handles destroying this widget.
Parameters
player
: NoirPlayer
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